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CES 2017 VR And AR News Roundup: Everything You Might Have Missed

UploadVR Between Realities podcast

At UploadVR we’re dedicated to addressing the VR and AR industries as thoroughly as we can, which often means a torrential downpour of coverage. Tactai Gets In Touch With Ericsson For AR and VR ‘Dynamic Tactile Wave’ Tech [ Link ]. ODG Debuts Two New AR Glasses Aimed At Consumer Market [ Link ].

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

Yesterday at Mobile World Congress, Microsoft unveiled HoloLens 2, the company’s next iteration of its enterprise-focused standalone AR headset. That’s the question that ran through my mind for my half-hour session strapped into the AR headset. That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’

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River Ecosystem is more than just Mike Rothenberg. It's a f **g ecosystem of hungry innovators and tech talents looking to prove themselves. Check out just a few.

Cats and VR

Both will oversee the selection process for the Fall 2017 class of River Accelerator, an innovative startup incubation program focused on indentifying and fostering frontier technologies such as VR/AR, AI, machine learning, computer vision, drones, 3D printing, and more.

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Companies like Tobii are offering eye-tracking hardware and software to manufacturers and developers; Qualcomm is now offering Tobii’s solution in their VRDK headset. Fove is selling a development kit of their VR headset with inbuilt eye-tracking. In a basic AR or VR headset, there’s a display (which is, let’s say, 3?

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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

Focused on harnessing immersive technologies to deliver groundbreaking VR, AR, Animation, DOOH, VFX and 360 degree video projects for some of the world’s largest brands including Sony, BBC, Red Bull, Microsoft and Lexus.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Today’s VR systems are both fantastic and restrictive: they blow you away, but it’s clear how far they have to go. We’d wear these contacts all the time, switching between AR mode (high transparency so you can see the world underneath digital overlays) and VR mode (low transparency so you can achieve full immersion). Avatar (film).

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A Brief History of Virtual Reality at CES

Road to VR

CES 2015 brought yet more impressive advancements from VR and AR fields, and some notable setbacks. Its room-scale credentials and those precisely tracked SteamVR motion controllers had been demo’d around the world and its particular flavour of immersive interactive entertainment was a big hit. CES 2015: Consumer VR Takes Shape.