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Razer Acquires THX

VRWorld

Last year, THX named a new CEO, Ty Ahmad-Taylor with the goal of preparing the company for sale, which took approximately a year to get the company in Razer’s hands. The story of Razer needs no introduction. ” said Min-Liang Tan, Founder and CEO of Razer. The post Razer Acquires THX appeared first on VR World.

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The XR Week Peek (2023.12.04): Varjo announces XR-4 headset, Quest 2 sells much more than Quest 3, and more!

The Ghost Howls

More info Apple Vision Pro offers an incredible hand segmentation A leaked screenshot from an Apple Vision Pro devkit shows how the Vision Pro is able to show almost perfectly the hand of the user above virtual content. This would show the level of polish of the upcoming Apple headset.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

If SteamVR apps can’t detect your Vive controllers or you see your Vive/Oculus controllers fixed on a point on the ground in the virtual world without any possibility to move them, go on reading! Razer Synapse. Older Apple Cinema displays with devices attached through USB. Leap Motion driver and runtime.

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Doing marketing in virtual worlds can be valuable. Other relevant news. Image by Mojo Vision).

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtual worlds. So it’s not just VR.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtual worlds. So it’s not just VR.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtual worlds. So it's not just VR.

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