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One of the First Oculus Rift Games is Currently One of Vision Pro’s Best

Road to VR

Proton Pulse , originally created for the Oculus Rift DK1 development kit in 2013, has been re-released on Apple Vision Pro this week. Practically untouched from its original head-tracked input scheme, the game marks a soft reset in XR game development as developers assess how to approach Vision Pro’s lack of controllers.

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Magic Leap One first impressions review: it’s not a leap, but a step

The Ghost Howls

I mean, on the Oculus Touch you have a middle finger trigger, that is used to grab stuff by closing your hand and the index finger that is used to trigger actions: when you use a VR gun, everything is more or less like in the real world. The Oculus Quest touch controllers: this is how I want manual interface in XR. Should you buy it?

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Daydream View Hands On: A New Challenger Appears

UploadVR Between Realities podcast

Since its announcement at Google I/O earlier in the year, Daydream has been positioned as a potential usurper to the mobile VR throne currently occupied by Samsung and Oculus with Gear VR. Head tracking, app selection, and overall performance inside View were all top notch. The Remote.

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Cinematic VR: 10 Avoidable Rookie Mistakes

Headjack

All the big names in tech are working on their own devices, including Apple, Sony, Samsung, and Google. This is a massive overkill, since the latest Oculus Rift Crescent Bay edition contains a 1440p display. However, Oculus does aim for content shown at 80fps! Even Microsoft decided to join the club.