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The XR Week Peek (2020.03.30): Half-Life: Alyx breaks every VR record, HP teases Reverb G2, and more!

The Ghost Howls

The same day of the launch of Half-Life: Alyx, Hewlett-Packard has announced its new virtual reality headset, the Reverb G2 , made in collaboration with Microsoft and Valve. The old Reverb was already a great headset, with a 2K per eye resolution that was above all the other headsets on the market (with the exception of Pimax, of course).

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. This proves the value of eye-tracking and its implementation inside PSVR 2. Join AWE WebAR Workshop.

Gaming 397
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Designing the User Experience for WebAR, with Google’s Interaction Developer Austin McCasland

XR for Business Podcast

He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. One thing I always tell people — because I give a lot of workshops and I try to get people involved in AR — it seems really intimidating and hard.

Austin 78
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Designing the User Experience for WebAR, with Google’s Interaction Developer Austin McCasland

XR for Business Podcast

He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. One thing I always tell people — because I give a lot of workshops and I try to get people involved in AR — it seems really intimidating and hard.

Austin 78
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Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. One thing I always tell people -- because I give a lot of workshops and I try to get people involved in AR -- it seems really intimidating and hard. It seems like magic.

Austin 60