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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now that the dust has settled on F8, Facebook’s annual developer conference, it’s time to look back and ask ourselves: what do those announcements actually mean for the end consumers? Leading up to F8, I wrote a piece highlighting five key predictions about what we’d discover at the conference. Augmented Reality. Virtual Reality.

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The Apple Privacy Wall

Robert Scoble

The Apple Privacy Wall/Strategy Analysis of How Apple will Come at Oculus Next Year. Apple is clearly going after Facebook. Irena and I are hearing that one of the devices, er, AR/VR head-mounted displays, Apple is considering launching next year could go directly after Oculus Quest and the rest of the VR space.

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A brief history of VR and AR

TechCrunch VR

The system featured a head-mounted display with head tracking that could be used to explore virtual environments or real remote images from a camera — foreshadowing future breakthroughs in teleoperation. Palmer Luckey, co-founder of Oculus VR Inc., Years of rumors paint a far less rosy picture, however.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. The last few years, VR has been about putting on a head-mounted display and looking around,” Edwards said. “It It’s not just visual and sound.

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

And it was so expensive, and a head-mounted display could cost $70,000. And now with the advent of Oculus Quest and these really inexpensive headsets, I think it’s just opened up the world to developers, and clinicians, and medical practitioners. And it also wasn’t very comfortable to wear.

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Three Decades of Medical VR, with Stanford's Dr. Walter Greenleaf

XR for Business Podcast

And it was so expensive, and a head-mounted display could cost $70,000. And now with the advent of Oculus Quest and these really inexpensive headsets, I think it's just opened up the world to developers, and clinicians, and medical practitioners. And it also wasn't very comfortable to wear. Alan: Where's that going to be?