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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

Hello everyone from Austin, Texas, where I am attending the SXSW! First of all, it seems that the headset is not a new product, but that Apple has been working on it for 7 years. It seems anyway that for the first time ever at Apple, Cook has this time now given priority to the operations team.

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The Augmented Home

Robert Scoble

This tells me the augmented reality industry has focused on the wrong type of experience. Apple and Unity aren’t going to continue making this mistake, because they have done the kinds of human factor research I have. Apple even built a fake home to study these different contexts in the home. Here we are.

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The XR Week Peek (2022.03.14): Niantic acquires 8th Wall, Magic Leap 2 previews are positive, and more!

The Ghost Howls

Hello everyone from Austin, Texas! This could be a great feature: having the possibility of accessing a shared augmented reality space with just a link, sounds a lot like the evolution of the internet, that is the M-word. Apple chips may be its secret weapon for XR. Can you imagine something more Texan than this?

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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

& 13-15, 2018 Venue: To be announced South by Southwest is an annual conglomerate of film, interactive media, and music festivals and conferences that take place in mid-March in Austin, Texas, United States. IEEE Virtual Reality Conference Date: March 18-22, 2018 Venue: Stadthalle Reutlingen, Reutlingen, Germany Check here for pricing.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.