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Enhancing Immersive Experiences With Spatial Audio

ARPost

Just as multidimensional images immerse us into a virtual environment, spatial sound effects also immerse us into a memorable sound experience that heightens our other senses. The visual elements we see in the virtual environment must match the detailed spatial audio mix to make the experience realistic.

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Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

Road to VR

Project Morpheus prototype | Photo courtesy Sony. Marks thinks that a voice-enabled VR environment, perhaps in the form of a procedurally-generated sandbox, where practically any element could be changed at the user’s command, “doesn’t seem very far away.” That’s why I see it as the holodeck.

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Editorial: Apple Reality may aim to replace the iPad, while Meta…

The Ghost Howls

Apple TV : both immersive sports content and traditional video content – the latter presented in virtual environments, such as a desert or the sky (sport broadcasting tech could come from the acquisition of NextVR) Apple Books : will allow users to read in virtual reality.

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The Ghost Howls’s VR Week Peek (2019.06.17): E3 VR, Vive Cosmos reveal and much more!

The Ghost Howls

a robot that can assist people at home), the best is always to do that in the real environment, with the real conditions, but it is, of course, a slow and expensive process. The best idea is to train the AI algorithm inside a VR virtual environment so that you can do all the tests that you want really fast and without breaking things.

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The 2016 Virtual Reality Headset Shopping Guide

UploadVR Between Realities podcast

You’ll find dozens of Cardboard-like headsets on Amazon, for example, some you need to hold to your face with your hands and others with straps on the back. All of them have the same problem — they are limited in terms of how you interact with a virtual experience and by the quality of the phone’s hardware.

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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

XR for Business Podcast

He’s worked with a variety of global clients, including Adidas, Samsung, Ernst and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list goes on. And I think so far we’ve failed a little bit on creating virtually real humans. To learn more about Somewhere Else Solutions, you can visit them at somewhereelse.co.

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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS' Christophe Mallet

XR for Business Podcast

He's worked with a variety of global clients, including Adidas, Samsung, Ernst and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list goes on. And I think so far we've failed a little bit on creating virtually real humans. To learn more about Somewhere Else Solutions, you can visit them at somewhereelse.co. Christophe: No.

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