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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution. Unreal Engine 5 may change the rules of game development.

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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

Moreover, Sahni quickly highlighted the importance of working with third-party software vendors to ensure the success of enterprise VR programs. The Meta representative noted that the firm works with more than 900 independent software companies to provide ongoing XR growth.

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Who Will Own the Metaverse?

AR Insider

What kind of devices and software will we need to participate in this AR Cloud? Starting with the Device itself: today we use smartphones, and tomorrow we may be using some kind of headset, glasses or audio-only wearable, with different kinds of control or head/gaze tracking.

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bHaptics review: feel your body in VR with this haptic suit!

The Ghost Howls

The full suite consists of a suit for the torso, plus wearable elements for: arms, hands, feet, and even the face. Being a developer, of course one of the first things that I did was digging into the bHaptics SDK, that you can find on the Unity asset store or on Unreal Engine Marketplace. being touched vs receiving a punch).

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. I think we’re at third, fourth generation devices at this point and the software has matured. Let’s start with that. Alan: Absolutely.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. I think we’re at third, fourth generation devices at this point and the software has matured. Let’s start with that. Alan: Absolutely.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. I've been really looking forward to this conversation, because you are writing everyday – or, not everyday, but what, a couple times a week? -- on the enterprise wearables world. Let's start with that.