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Apple Brings Spatial Computing to iOS

XR Today - Mixed Reality tag

In its initial Vision Pro showcase, Apple highlighted how headset operators can leverage the Vision Pro spatial computing framework alongside other first-party products and services – from workplace applications to hardware such as the Apple TV. In terms of XR, Apple is introducing spatial video recording for the latest iPhone model.

Apple 101
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‘ZED’ Clip-On SLAM Camera Brings Positional Tracking To Gear VR

UploadVR Between Realities podcast

A new clip-on camera promises position tracking for the Gear VR. A lot of companies are trying to solve this problem, including The post ‘ZED’ Clip-On SLAM Camera Brings Positional Tracking To Gear VR appeared first on UploadVR.

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Vuze Is A 360 3D Camera Designed To Bring Quality VR Video To Anyone, Now Shipping

UploadVR Between Realities podcast

Plenty of companies are making 360 degree cameras, but many of these are aimed at the professional market, especially those that also support 3D capture. True, that’s a low price for a 360 3D kit, but still expensive for consumers in general, especially with cheaper, non-3D cameras like Samsung’s Gear 360 already out there.

Video 167
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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. It’s really wonderful.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3D captures. Alan: Wow, that's a big difference.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. It’s really wonderful.