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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive!

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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. And a Vision Pro 2 wouldn’t be shipped until 2027. I’m honestly finding this report a bit too pessimistic.

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

If this is true, it is a true bummer, because the next-gen AR glasses, codenamed Artemis, are only going to be built in 2027. This is a very useful resource for all of us XR developers that are going very soon going to experiment with Mixed Reality applications on a headset by Meta, Apple, or one of their competitors.

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The Direct from Imagination Era Has Begun

Building the Metaverse

For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1 is a good example of something that probably never would have been funded by a traditional game publisher.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

One of the things I think that is a major challenge as we move towards exponential growth is dealing with hardware -- of VR headsets, augmented reality headsets, mixed reality headsets -- and what are their best use cases and which programs are best used for them. And so Apple bought them shortly thereafter. everything.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

One of the things I think that is a major challenge as we move towards exponential growth is dealing with hardware -- of VR headsets, augmented reality headsets, mixed reality headsets -- and what are their best use cases and which programs are best used for them. And so Apple bought them shortly thereafter. everything.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

One of the things I think that is a major challenge as we move towards exponential growth is dealing with hardware -- of VR headsets, augmented reality headsets, mixed reality headsets -- and what are their best use cases and which programs are best used for them. And so Apple bought them shortly thereafter. everything.