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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. between 2018 and 2025, as stated in a Valuation report. By 2025, it will grow at a CAGR of $571 billion. When the acquisition took place, it almost seemed silly.

Trends 349
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Editorial: This VR cycle may take more time than expected

The Ghost Howls

There was (and still is) quite a good hype for these headsets, exactly as there was hype for what was Oculus Santa Cruz, the codename of the Oculus Quest. PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. Bu t the outcome for these headsets is a bit different than expected.

Apple 403
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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.

China 314
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My predictions for virtual reality in 2021

The Ghost Howls

From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Not to mention the millions spent on marketing , especially in the US (Oculus was one of the sponsors of NBA, for instance).

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. Alex: RIP, LBE. chuckles] Alan: [laughs] Exactly! Alex: Mm-hm.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. Alex: RIP, LBE. Alan: [laughs] Exactly! Sounds like a rap song.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. Alex: RIP, LBE. Alan: [laughs] Exactly! Sounds like a rap song.