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CityXR: A Vision For Augmented Cities In The Shadow Of Hyper-Reality

Upload VR

Back in 2016, designer and filmmaker Keiichi Matsuda released Hyper-Reality, a concept film that imagined an augmented reality future where physical and virtual realities have merged, resulting in a "city saturated in media." You know, that film came out in 2016," he said. "I I started making it in 2013.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. It showed me that virtual reality has only scratched the surface. Above: David Holz, founder of Leap Motion, shows off hand-tracking in VR.

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Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic). “Cyberspace” was coined by SF author William Gibson.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: Have you been to the Microsoft campus?

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: Have you been to the Microsoft campus?

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: Have you been to the Microsoft campus?