Remove 2016 Remove Hardware Remove Leap Motion Remove Unity
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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy Leap Motion. Updated Tracking. Better hand pose stability and reliability. More accurate shape and scale for hands.

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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Here are the top 10 stories from our blog in 2016. Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. Redesigning our Unity Core Assets.

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My predictions for augmented reality in 2019

The Ghost Howls

Leap Motion. You may ask why I’m adding Leap Motion here. Well, during 2018, Leap Motion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to Leap Motion’s sensor.

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Oculus Rift Consumer Edition FAQ

Leapmotion

How can I build in Unity with the 1.3 With just one simple Unity patch, you’ll be ready to tackle the brave new world of consumer VR. Using our latest Unity Core Assets , just download Unity 5.3.4p1 and install the OVRPlugin for Unity 1.3.0. Do Leap Motion demos work with the 1.3 But not today!

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Review OSVR HDK2

VR Bites

They clearly stated that the HDK is designed for developers and semi-professionals who like to hack hardware and software. If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. Time to discuss the hardware. The experience.

Razer 100
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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. ARtillery Intelligence predicts $14B of consumer AR revenues by 2021, with only around $2B of that from hardware sales. In one scenario this may be some kind of AR browser, equivalent to today’s web browsers, like WebXR running on Chrome.

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Valve Index review: a step closer to next-gen VR

The Ghost Howls

Let’s start with the specs set, so that you can keep them as a reference: Headset: Display resolution : 1,440 × 1,600 per eye Display type : ultra-low persistence LCD Refresh-rate : 120 Hz (with optional 80/90/144Hz modes) FOV : around 130 degrees IPD Adjustment : hardware. 1x DisplayPort 1.2 Front view, when the plastic lid gets removed.