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Report: Steam Support for Windows VR Headsets Won’t Be Ready at Launch

Road to VR

Microsoft’s Windows VR headsets (branded as ‘Mixed Reality’) are nearly ready to ship , coming alongside the launch of Windows Fall Creators Update in mid-October. Microsoft recently co-announced with Valve that the headsets will support SteamVR content , but didn’t say exactly when it would transpire.

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VR & AR 2018: A Year In Review

VRScout

If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

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Hands-on: Microsoft’s “Mixed Reality” VR Motion Controllers

Road to VR

Microsoft debuted the lengthily-named “Windows Mixed Reality motion controllers” back in May, but until now we haven’t had a chance to actually try them out. During a recent meeting with Microsoft in San Francisco, I got to try the VR controllers for the first time paired with the Acer Windows VR headset.

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Fallout 4 VR Will Be The Entire Game With Different Locomotion Options

UploadVR Between Realities podcast

We first tried Fallout 4 in VR all the way back at E3 2016, and we really liked it, even if it had the same problems we usually see in full-scale first-person games. Vertigo Games brought stick-based movement to Arizona Sunshine [ Review: 8.5/10 Tagged with: Bethesda , fallout 4 , Fallout 4 VR.

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Deafening Silence: Where Is Valve’s ‘Killer App’ VR Game We’ve All Been Waiting For?

UploadVR Between Realities podcast

Sure, there have been some great experiences in VR, with solid games like The Gallery , Damaged Core , Arizona Sunshine , The Unspoken , and several others, but nothing on the scale of something like the big AAA franchises that made headlines every holiday season. If 2016 was the year of VR, then hopefully 2017 is the year of VR games.

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Vive Trackers Experiments – Part 1: Everything you need to know about Vive Trackers

The Ghost Howls

After purchasing my first HTC Vive virtual reality system in 2016, rumours soon surfaced of a SteamVR “tracking puck” that HTC had in development. It was known as “Revive” during development, then as “Vive Pre” for the developer edition, before launching an almost identical consumer version called “Vive” in April 2016. Introduction.

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