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VR & AR 2018: A Year In Review

VRScout

If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

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Deafening Silence: Where Is Valve’s ‘Killer App’ VR Game We’ve All Been Waiting For?

UploadVR Between Realities podcast

Big games cost big money, and to recoup that development cost, lots of software sales are needed. But, how can you increase software sales with a tiny install base? Home console manufacturers such as Sony, Microsoft, and especially Nintendo have established IPs that they can rely on for the launch of a new system.

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Vive Trackers Experiments – Part 1: Everything you need to know about Vive Trackers

The Ghost Howls

After purchasing my first HTC Vive virtual reality system in 2016, rumours soon surfaced of a SteamVR “tracking puck” that HTC had in development. The room was setup on 2 levels so it felt like being on the bridge, whilst for solo guests the software offered an “AI” crew to fill in the empty stations. Valve Software. technology.

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