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VR & AR 2018: A Year In Review

VRScout

If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

AR 377
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Deafening Silence: Where Is Valve’s ‘Killer App’ VR Game We’ve All Been Waiting For?

UploadVR Between Realities podcast

How do you grow the install base without those big games that are required to sell the hardware? That’s a fundamental problem and can stall the mass adoption of VR hardware. Developers are waiting for increased hardware sales before committing massive budgets, and hardware sales won’t go up without those AAA games.

Gaming 238
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Vive Trackers Experiments – Part 1: Everything you need to know about Vive Trackers

The Ghost Howls

After purchasing my first HTC Vive virtual reality system in 2016, rumours soon surfaced of a SteamVR “tracking puck” that HTC had in development. They also had a disassembled Vive headset, Vive controller and Vive base station on display, giving me a rare glimpse into the inner workings of this new SteamVR hardware. Introduction.

HTC 419