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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,

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A Brief History of Virtual Reality at CES

Road to VR

From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. We have sub-millimeter accuracy head tracking and eye tracking. It was 2015, right after Google Glass, quote/unquote failed.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. We have sub-millimeter accuracy head tracking and eye tracking. It was 2015, right after Google Glass, quote/unquote failed.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they're pivoting to enterprise. And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses.