article thumbnail

Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013. That physicality is something you don’t get from data gloves, or vision based inputs without any device, and that feeling can then be fine-tuned with haptic feedback.

article thumbnail

#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019. He had experience building homebrew data gloves and mocap systems for years before discovering Leap Motion.