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Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Road to VR

In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. Based in British Columbia and founded in 2012 Cloudhead’s pioneering approach to VR gave rise to broadly adopted movement standards including Snap Turns and Teleportation. Does it frustrate me as a VR-centric studio owner?

Apple 310
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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

Alban: Cedric started in 2011, I met him early 2012, and we officially launched in March 2012. I think people were all moving towards glTF, and then Apple decided, “hey, we got our own file format, USDZ” — how do you manage a hundred different…? I guess it would be still Unity, for now. Alban: Yep.

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article thumbnail

The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

Alban: Cedric started in 2011, I met him early 2012, and we officially launched in March 2012. I think people were all moving towards glTF, and then Apple decided, "hey, we got our own file format, USDZ" -- how do you manage a hundred different.? We were launching partners of Apple for USDZ and we're working on it.

article thumbnail

The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

Alban: Cedric started in 2011, I met him early 2012, and we officially launched in March 2012. I think people were all moving towards glTF, and then Apple decided, “hey, we got our own file format, USDZ” — how do you manage a hundred different…? I guess it would be still Unity, for now. Alban: Yep.