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Digital humans evolve

Life at the Feeding Edge

Way back in the dim and distant era of 2009 I was exploring a lot of tools to help me build virtual environments with avatars and characters that could be animated, typically in Unity. At the time I was exploring Evolver , which in the end was bought by Autodesk in 2011. However there was a bit of a leaning curve.

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‘Portal Stories: VR’ Brings 10 Made-for-VR Puzzles to the World of Aperture Science

Road to VR

Portal Stories: VR is a free Portal 2 (2011) “mini story” recently released for the HTC Vive. After taking in the surroundings, I quickly became acquainted with the two tools I was holding. In my left hand was the Aperture Science Apparatus Retrieval Tool which functions much like the gravity gun in Half-Life 2 (2004).

Tools 102
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So this was before Oculus. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So this was before Oculus. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar's experience, everyone from universities to governments see the value of XR -- they just lack the content to make it a worthwhile, everyday tool. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. Alan: Hi, it's Alan Smithson here. Affordable.

AR 60
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. With its Editor VR tool now available in an early incarnation, 2017 is going to be a massive year for Unity and VR.

Unreal 100
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. We're building a guide right now to XR collaboration tools.

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