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Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS

Road to VR

Apple’s broad embrace of VR this week shows that the company has had virtual reality support on its roadmap for quite some time. During a session at WWDC , Apple and Valve confirmed they’ve been working together for nearly a year to bring SteamVR and OpenVR to MacOS. SEE ALSO Apple Announces First VR-Ready Computers.

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AR 101?—?A brief summary (Part 1)

ARVR

Augmented Reality Trends (Part 2) Brief history Some important AR facts: 60s : Engineer Ivan Sutherland, created the SketchPad project, a system based on what is now known as computer graphics, and created a see-through to present 3D graphics (Krevelen, 2010)(Jaimini, 2016). The International Journal of Virtual Reality, 9(2):1{20, 2010.

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Reimagining Cinema with Radiant Images’ Michael Mansouri

XR for Business Podcast

2010, we had wearable technologies like the Fitbits, the Apple Watch, so forth and so on. So you have a freeway system, much bigger freeway system with very little latency. If we go back from the 80s — that I remember — we had the personal computers, PCs. And in the 90s we had the laptops.

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Reimagining Cinema with Radiant Images' Michael Mansouri

XR for Business Podcast

2010, we had wearable technologies like the Fitbits, the Apple Watch, so forth and so on. So you have a freeway system, much bigger freeway system with very little latency. If we go back from the 80s -- that I remember -- we had the personal computers, PCs. And in the 90s we had the laptops. And year 2000 we had the smartphones.

article thumbnail

Reimagining Cinema with Radiant Images’ Michael Mansouri

XR for Business Podcast

2010, we had wearable technologies like the Fitbits, the Apple Watch, so forth and so on. So you have a freeway system, much bigger freeway system with very little latency. If we go back from the 80s — that I remember — we had the personal computers, PCs. And in the 90s we had the laptops.