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Apple Drops Pegatron, Picks Luxshare for MR Headset

XR Today - Mixed Reality tag

Apple’s mixed reality (MR) headset has faced new setbacks after it dropped its exclusive assembly partner, Digitimes reported on Tuesday. Apple initially tasked Taiwanese firm Pegatron with assembling its upcoming MR headset, but has recently removed the company from its supply line, the report said.

Apple 83
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One call to change my life, and another to redefine Spatial Computing

Robert Scoble

He, today, is working inside Apple on the augmented reality team. Yelp, back in 2009, added a feature because I heard that it was working on such. Here’s the core team at our first meeting, which we did in Apple’s Palo Alto store. More on the definition in a bit. For me, it is personal. Our advisors.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

You know, I watched your 2019 keynote from AWE again, and put on these these welding glasses that you had back in 2009. If I was Google and Apple, I would make some sort of Pokémon Go game that took you inside and made you kind of chase these things up and down the walls, and while they 3D map the whole interior space of everywhere.

AR 78
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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

You know, I watched your 2019 keynote from AWE again, and put on these these welding glasses that you had back in 2009. If I was Google and Apple, I would make some sort of Pokémon Go game that took you inside and made you kind of chase these things up and down the walls, and while they 3D map the whole interior space of everywhere.

AR 60
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Off to Digital Market We Go, with InContext Solutions’ Tracey Wiedmeyer

XR for Business Podcast

We started in 2009 before really headsets were hitting the market. So standardizing the 3D models that everybody uses; There’s OBJ, there’s glTF, there’s FDX, there’s now USDZ with Apple. We finally got WebAR working, and then Apple shut down the cameras, and I was like, “what?” Alan: Yeah.

Retail 78
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Off to Digital Market We Go, with InContext Solutions’ Tracey Wiedmeyer

XR for Business Podcast

We started in 2009 before really headsets were hitting the market. So standardizing the 3D models that everybody uses; There’s OBJ, there’s glTF, there’s FDX, there’s now USDZ with Apple. We finally got WebAR working, and then Apple shut down the cameras, and I was like, “what?” Alan: Yeah.

Retail 78