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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

AR 150
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. What is the difference between workflows on Threekit, versus Unity or even Unreal? Alan: Oh, it's my pleasure, man. It's great.

Houston 78
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article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. What is the difference between workflows on Threekit, versus Unity or even Unreal? Alan: Oh, it's my pleasure, man. It's great.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. What is the difference between workflows on Threekit, versus Unity or even Unreal? Alan: Oh, it's my pleasure, man. It's great.

Houston 78