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2020: The Year of AR and VR for Education and Training

EON Reality

I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002. The ability to immediately play lessons in a VR environment using an Oculus or HTC Vive device is another major transition.

Education 153
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2020 – The Year of AR and VR for Education and Training

EON Reality

I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002. The ability to immediately play lessons in a VR environment using an Oculus or HTC Vive device is another major transition. 5G changes how we interface and communicate with devices.

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‘Half-Life: Alyx’ is the Best Rated PC Game of 2020 & Best Rated Steam VR Game of All Time

Road to VR

At least, that’s what review data is showing. But the results are in and there seems to be widespread agreement that it’s a damn great game. Not just a great VR game, but a great game among all games. SEE ALSO 'Half-Life: Alyx' Post-credits Scene Clearly Sets the Stage for More 'Half-Life' in VR.

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The Curious Relationship Between DVDs and VR

VR Playhouse

In 2002 alone, 17.6 By 2002, the PS2 made up a total of 32% of all DVD players in America. By the start of 2002, 73% of American households expressed a strong desire to purchase a DVD player, and 43% stated a desire to purchase one within the next year. An interesting wrinkle in the data is the arrival of Sony’s Playstation VR.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

But sometimes, these networks become damaged, and they fail to relay commands to our limbs, with the senses failing to send their complex data back to the brain. When I started my doctoral work at NYU in 2002, I was trying to understand the contemporary, real-world applications of haptics technology.

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How Hollywood Has Predicted VR in Movies

VRScout

Since the Oculus Kickstarter in 2012, VR has seen a revival on the big screen as it becomes a more affordable and accessible consumer device. Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony).