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Flatline VR Brings Near-Death Experience To Life

UploadVR Between Realities podcast

The creator, director and producer of Flatline VR has been fascinated by real-life accounts of near-death experiences since first meeting a friend in 2001 who lived to tell the story of leaving his body, only to return to Earth. Jon Schnitzer has been waiting 16 years for virtual reality technology to evolve to this point.

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‘Loading Human: Chapter 1’ Review: Forgettable Memories

UploadVR Between Realities podcast

Graphically, the game uses the Unreal Engine 4 to modest effect. The wooden acting by all involved doesn’t help either — the AI computer voice Lucy is the most entertaining and it is an artificial one like you have heard on dozens of sci-fi shows. There are fewer bugs this way, but the sense of immersion is much lower.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. In my lab, we published networked VR studies as early as 2001 where we networked three people together in VR and saw how the collaboration went and how avatars changed them. I like a lot playing games, I have worked a lot in, and I still work in entertainment. It’s all very cool.

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