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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.

AR 60
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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

Fove 100
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

If you take the IKEA catalog, then it's much, much, much less, because most of the time we also do video sessions in those. I keep seeing these videos pop up of people doing occlusion in their living rooms and stuff like-- man! Alan: Actually, I would say all of them are based on Unity or Unreal. But it's a lot of 3D.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

If you take the IKEA catalog, then it's much, much, much less, because most of the time we also do video sessions in those. I keep seeing these videos pop up of people doing occlusion in their living rooms and stuff like-- man! Alan: Actually, I would say all of them are based on Unity or Unreal. But it's a lot of 3D.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

If you take the IKEA catalog, then it's much, much, much less, because most of the time we also do video sessions in those. I keep seeing these videos pop up of people doing occlusion in their living rooms and stuff like-- man! Alan: Actually, I would say all of them are based on Unity or Unreal. But it's a lot of 3D.

AR 60