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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.

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11 Mind-Bending Puzzle Games

Leapmotion

Cube Simulator. Kaiyuan Ping is a 19-year-old indie developer and Sword Art Online fan who got hooked on virtual reality after seeing demos like ElementL: Ghost Story at Unity 2015. Rayhands creator Peter Thor ( @peterthor_se ) lives in Sweden with his wife and two kids. Adventure of Ball. Requires: Windows.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal.

AR 78