How To Make The Best Games In VR With Co-founder And CEO Of Survios Nate Burba
UploadVR Between Realities podcast
AUGUST 5, 2017
Behind the scenes, companies like Valve and Sony were trying to figure out what the VR medium would look like and began to get products into the hands of developers. NB: Raw Data started when we wanted to switch to Unreal Engine. We were making Zombies in Holodeck when Unreal first came out. What was creating Raw Data like?
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