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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.

article thumbnail

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds -- or probably a thousand headsets -- all synchronized. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. So it makes it a very seamless experience.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.