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The Virtual Arena: Educators Learn Their VR

Peter Graham

Proving successful with its ‘ClassVR’, comprising a 3DoF mobileVR headset, combined with its software package – Avantis was celebrating over 1 million students having used the company’s ClassVR platform to-date – with over 30,000 classrooms operating the system across some 60 countries.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. As this year continued, I tackled different development areas (Tracking, Ergonomics, Haptics, Mechanical, Software, etc.) Image provided by Rob Cole).