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‘Planet Whack’ is a Multi-user VR Demo Showcasing PhaseSpace Motion Tracking

Road to VR

PhaseSpace has been a leader in high-performance motion capture for over 20 years, providing solutions for the research, industrial, and graphic arts communities. The system uses Samsung Gear VR headsets for visual output. The game also renders faster than the 60Hz limit of the Gear VR, in order to minimise latency.

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LUMO Labs Bringing Wireless Full-Body Tracking And Dreamscape Games To VR

VRScout

The company behind the software is teaming up with various 3rd party manufacturers of motion capture suits such as Xsens , Rokoko and PrioVR to provide the tools necessary to bring the experience on a tour to locations across the U.S. The first universe is being revealed on Oculus Rift and Samsung Gear VR.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

The problem is not the headset, but the controllers, that maybe to spare battery are emitting very low IR light, that can’t be detected very well outside, where the Sun emits too many IR rays; A Redditor has published a super cool guide on how to obtain the most from your router to have very low latency on Virtual Desktop. Learn more.

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A Work in Progress: Virtual Reality

VRScout

Samsung Gear VR expected 3.5 VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment. Gen Z is the the most passionate segment in VR. Average time spent in headset is 25 minutes.