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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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The XR Week Peek (2022.01.11): CES had some interesting XR announcements, new rumors on Apple and Meta, and more!

The Ghost Howls

And subscribe to my newsletter to not miss my upcoming CES roundup, which will contain all the news I’ve read about XR from Las Vegas! More info (Apple XR headset to feature three displays) More info (Quest 3 and Project Cambria leaks) More info (Social Oculus Home is coming) More info (Meta to unify its social VR experiences).

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.