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Editorial: This VR cycle may take more time than expected

The Ghost Howls

The main one regards the 4 devices we were waiting for this year , which in our opinion should have changed everything: Quest 3, Apple Vision Pro, Google-Samsung Headset, and PSVR 2. There was (and still is) quite a good hype for these headsets, exactly as there was hype for what was Oculus Santa Cruz, the codename of the Oculus Quest.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Coronavirus is back in Italy and from yesterday we’re having new restrictions like a night curfew, some kind of shops closed, etc… I hope that you and the people you love are safe. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Other relevant news.

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My predictions for virtual reality in 2019

The Ghost Howls

This year we saw the launch of: Oculus Go ; Lenovo Mirage Solo ; Vive Focus ; Pico Neo / G2 ; S hadow VR; and the announcement of the Oculus Quest. Samsung has also teased to be interested in releasing a new AR/VR standalone device. Oculus Quest and controllers inside a stand. You just turn them on and they work.

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My predictions for augmented reality in 2021

The Ghost Howls

As a long-time AR enthusiast, and one of the first to have tried Google Glass in Italy, I have to admit that I will consider AR mainstream only when it will be on glasses that we will wear all day , when we’ll live in a completely shared mixed reality world (the AR Cloud). The answer is not so trivial.

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Oculus Go review: should you buy it?

The Ghost Howls

The Oculus Go is one of the headsets of the moment : it is the first truly consumer-oriented VR-only device : it is easy to be used, it is cheap and it is (or will) available in the retail shops, so has all the potential to attract people that until now considered VR something too geek. So, where is the truth? The headset.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. VIGAMUS Academy, Italy. image courtesy VR First. University College London, UK.

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