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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. And what I am-- and I think we all in this industry are starting to find is it's not just about HMDs. Where was that, Julie?

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. And what I am-- and I think we all in this industry are starting to find is it's not just about HMDs. Where was that, Julie?

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article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. And what I am-- and I think we all in this industry are starting to find is it's not just about HMDs. Where was that, Julie?

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

Yuka Kojima, co-founder and CEO at FOVE says “We believe that eye-tracking capability is the next big milestone in the VR industry and we’re excited to be at the forefront of that technology.” ” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work.

Fove 100