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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. They are fully immersed in the content that you want to deliver to them. So it makes it a very seamless experience.

article thumbnail

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds -- or probably a thousand headsets -- all synchronized. They are fully immersed in the content that you want to deliver to them. So it makes it a very seamless experience. Alan: That, to me, is something that.

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article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. They are fully immersed in the content that you want to deliver to them. So it makes it a very seamless experience.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. North Carolina State University, USA. North Metropolitan TAFE, Australia.

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