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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.

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The XR Week Peek (2024.1.9): Apple Vision Pro launches on 2/2, Qualcomm announces new chipset for Samsung headset, and more!

The Ghost Howls

Qualcomm has officially said that this is the chipset that the upcoming Samsung headset is going to employ. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed. appeared first on The Ghost Howls.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re not seeing any lag, you’re not seeing any latency. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re not seeing any lag, you’re not seeing any latency. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. And Crystal View allows us to play 8K videos -- or higher, now -- in a non-8K device and that's available in iOS, Android devices, their smartphones, your tablets, and headsets like Oculus Go and HTC Vive.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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