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Over 2,000 Meta Quest Headsets Deployed in Kentucky Schools

XR Today - Virtual Reality

In a recent report by XR MDM solutions provider MangeXR, the firm highlighted a recent success story with educational end users in the Kentucky region. Moreover, the current phase two of headset distribution sees the Kentucky Department of Education actively approach special education groups.

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2020: The Year of AR and VR for Education and Training

EON Reality

Education and Global Innovation, Jamie Justice, is an expert in how AR and VR technologies are changing education. Read on to find out why he thinks 2020 holds the greatest promise and potential to effectively use the technology to change and improve the way we teach and learn. EON Reality’s Director for U.S

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Vodafone ‘Shifts the Paradigm’ from XR Headsets to AR Glasses

XR Today - Augmented Reality tag

It believes this will improve interpersonal and technological interactions across verticals such as hospitality, wellness and fitness, telehealth, remote-support, education, entertainment, and creative collaboration. Alternatively, visitors can choose to interact with VEDA as a hologram-like projection without needing to wear the AR glasses.

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How Transportation Sectors are Leading in Scalable XR Training

XR Today - Mixed Reality tag

XR solutions for transportation are equally growing with new investments – the industry’s relationship with XR and simulation technology is booming. HTC VIVE is currently providing their devices for North Dakota Classrooms, and Meta recently gave thousands of Quests to Kentucky Schools.

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2020 – The Year of AR and VR for Education and Training

EON Reality

Read on to find out why he thinks 2020 holds the greatest promise and potential it has ever been to effectively use AVR technology to change and improve the way we teach and the way we learn. The times are changing rapidly and globally in how people interact with each other and with technology. What is different now than in the past?

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Top XR Stories of 2019

Tech Trends VR

These stories are ranked in no particular order, and are a mixture of some pretty momentous stuff that has happened in the industry and a sprinkling of use cases that illustrate how these technologies are already impacting every aspect of our lives. HTC Vive Retires. Google Ends the Daydream. Talk Show Fun.