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The XR Week Peek (2023.12.04): Varjo announces XR-4 headset, Quest 2 sells much more than Quest 3, and more!

The Ghost Howls

More info A Universal Unity VR injector may be in the works, or maybe not Raicuparta has just added an old simple Universal Unity VR Mod tool to its Rai Pal tool. If all the existing flatscreen Unity games could become VR-compatible, that would be huge. But for now, we are not sure at all this is going to happen.

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The XR Week Peek (2024.05.07): Apple Vision Pro is used by Fortune 100 companies, its cheaper version may come in 2025, and more!

The Ghost Howls

More info Unity 6 introduces new features for XR developers The new version of Unity, called Unity 6, is currently in preview. In the meanwhile, Unity has appointed Matthew Bromberg as its CEO. You can buy a single set of glasses for only $249 , a bundle with two devices for $389, and with three devices for $539.

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The XR Week Peek (2021.04.12): HTC and Pico are ready to launch new VR headsets, and more!

The Ghost Howls

This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. And let’s not forget it has control of the most used operating system… and knows also well how to make an audio assistant. Epson and Razer present new smartglasses.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So that way, I guess I met some of the teams that I work with now and we’re looking at how to solve all these problems and to bring it to audiences around the world. So how can we commercialize this, how can we make a successful business beyond ticket sales. And doing activations so we can import any Unity scene.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So that way, I guess I met some of the teams that I work with now and we’re looking at how to solve all these problems and to bring it to audiences around the world. So how can we commercialize this, how can we make a successful business beyond ticket sales. And doing activations so we can import any Unity scene.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

So that way, I guess I met some of the teams that I work with now and we're looking at how to solve all these problems and to bring it to audiences around the world. So how can we commercialize this, how can we make a successful business beyond ticket sales. And doing activations so we can import any Unity scene.

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