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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Nadella’s portion of the keynote, even in Altspace, was on a 2D display presented in an auditorium setting and watched in immersive space similar to a broadcast in a physical movie theater. Kipman specifically mentioned HoloLens and Oculus, but also included Microsoft’s mixed reality interface and smartphones.

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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Nadella’s portion of the keynote, even in Altspace, was on a 2D display presented in an auditorium setting and watched in immersive space similar to a broadcast in a physical movie theater. Kipman specifically mentioned HoloLens and Oculus, but also included Microsoft’s mixed reality interface and smartphones.

Microsoft 195
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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. 450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS.

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