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The XR Week Peek (2021.04.19): Quest 2 adds Air Link and Resident Evil 4, Pico and HTC are ready to launch, and more!

The Ghost Howls

On the technological side, it seems all is set to start using cloud rendering, but the big problem of the latency from the nearest server remains; VRSS (Variable Rate SuperSampling) v2 has been announced. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. Learn more and sign up.

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ARuVR’s 2022 Growth Marks Market Shift for 2023 

XR Today - Virtual Reality

These can train workforces flexibly from any location in the world, using unicast, multicast, or omnicast broadcasting, and uniquely overcoming any latency issues. . The new patents aim to enhance multi-user immersive training with AR and VR, which requires high-bandwidth, low-latency innovations at scale. billion USD in 2021.

Training 303
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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. HTC – Vive. Zero Latency. Nominees for Best use of VR in Healthcare. Zero Latency – Zero Latency. Oculus – Rift.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence. Their partnership with Unity will get them there quickly.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Together with connection reliability, the Client updates included much improved inside-out tracking, local dimming, lighthouse mode, audio latency adjustment, bug fixes, and other important features. Arguably the most important update, and something long awaited by the non-Beta community, was the activation of eye tracking.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Alex: Near zero latency. That was a year ago.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Alex: Near zero latency. That was a year ago.