Remove Head Tracking Remove Leap Motion Remove Training Remove Unity
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Building Graffiti 3D: A Journey through Space and Design

Leapmotion

It looked good on paper, but once I started working with it, I quickly realized that most of my time would be spent just trying to get the device to properly communicate with Unity and pair with the OS rather than having fun making stuff. So I switched to the Leap Motion Controller and quickly got my hands in my application.

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VR Design Guide

Leapmotion

Note that some assets (like Image Hands and Widgets) are not currently available for the Orion Unity Core Assets. No two people have the same intuitions, but we’re trained by our physical world to have triggered responses based on our expectations. User Interface Design. Every interactive object should respond to any casual movement.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Maybe you are on a train and can’t do so. Others did this work themselves.

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