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WorldViz VR solutions help university research

Hypergrid Business

Huge Immersive Virtual Environment (HIVE) of Miami University is a 1,000 square meters virtual reality environment, and is used for the university’s research work such as spatial cognition and medical training simulations in nursing programs. Academic research application. The university is now using Unity heavily.

Miami 69
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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.

AR 150
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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

So Talon Simulations specializes in dynamic and immersive experiences for entertainment centers and training institutes. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. Brandon: Yeah. Alan: Amazing. And it will be as real as you can get.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

So Talon Simulations specializes in dynamic and immersive experiences for entertainment centers and training institutes. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. Brandon: Yeah. Alan: Amazing. And it will be as real as you can get.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

So Talon Simulations specializes in dynamic and immersive experiences for entertainment centers and training institutes. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. Brandon: Yeah. Alan: Amazing. And it will be as real as you can get.