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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. As hardware and software mature, awareness is driven by wonderful things like Pokemon Go. Instead of having to install applications to do this, it’ll be part of the OS and part of the hardware itself.

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The XR Week Peek (2020.04.13): iPhone 12 adds depth camera, StarVR One is back to the market and much more!

The Ghost Howls

This integration is still very rough, and so: It works only with Oculus and WMR headsets (because it requires an OpenXR-compatible runtime); It just lets you see your model , not also modify it. And this is possible because they both have big cash cows: Oculus has Facebook’s advertisement, and Valve has the Steam game store.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

Mobile virtual reality on a headset like an Oculus Go, which is $200. Do you have white papers or case studies? We also have a bunch of white papers. Here’s a pair of North glasses, here’s all the hardware. So I say, first, don’t think uber-complicated; start off more simple.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

Mobile virtual reality on a headset like an Oculus Go, which is $200. Do you have white papers or case studies? We also have a bunch of white papers. Here’s a pair of North glasses, here’s all the hardware. So I say, first, don’t think uber-complicated; start off more simple.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices. And we also look at consumer software numbers as a whole.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices. And we also look at consumer software numbers as a whole.

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The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices. And we also look at consumer software numbers as a whole.