Remove Hardware Remove Head Tracking Remove Texas Remove Unreal
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. There was a lot of hardware work. You were really there building hardware and using very low frame, low-resolution headsets.

Training 525
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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? It’s that exponential growth of hardware as well. Alan: I think one of the things that’s really intriguing is the fact that the tools, both hardware and software, are just getting so much easier to use. Emily: Uh-huh.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? It’s that exponential growth of hardware as well. Alan: I think one of the things that’s really intriguing is the fact that the tools, both hardware and software, are just getting so much easier to use. Emily: Uh-huh.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? It's that exponential growth of hardware as well. And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses.