Remove Hand tracking Remove Haptic Remove Razer Remove Unreal
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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. A goggle is better with an eye tracker, a hand controller and a haptic device.

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