Remove Hand tracking Remove Haptic Remove Head Tracking Remove Leap Motion
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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. For example, head tracking can come from optical trackers or inertial ones. Likewise, A goggle is useful with a head tracker.

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