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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. Oklahoma State University, USA. image courtesy VR First. Middle East Technical University, Turkey.

AR 218
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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

Steve: Well, it was a MetaVRse product that I downloaded to my phone some time, in Google Cardboard. I’ve seen some things coming out of China with HTC VIVE, and they’re really focusing on bringing these systems into the schools. Are you seeing many people in the US using the HTC products at all, or is it mostly Oculus?

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article thumbnail

Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

Steve: Well, it was a MetaVRse product that I downloaded to my phone some time, in Google Cardboard. I’ve seen some things coming out of China with HTC VIVE, and they’re really focusing on bringing these systems into the schools. Are you seeing many people in the US using the HTC products at all, or is it mostly Oculus?

article thumbnail

Dissecting Virtual Frogs with VictoryXR's Steve Grubbs

XR for Business Podcast

Steve: Well, it was a MetaVRse product that I downloaded to my phone some time, in Google Cardboard. I've seen some things coming out of China with HTC VIVE, and they're really focusing on bringing these systems into the schools. Are you seeing many people in the US using the HTC products at all, or is it mostly Oculus?