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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. Modern apps respond to any input with visual, audio, and sometimes even subtle haptic feedback.

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OSVR - a Look Ahead

VRGuy

We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. For example, head tracking can come from optical trackers or inertial ones. The same is also true for input and output peripherals such as eye trackers and haptic devices. Likewise, A goggle is useful with a head tracker.

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