Remove Gesture Control Remove Oculus Remove Unity Remove Virtual Reality
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Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

And later and after some silence and after a few questions, Alex [Werlberger] -- our CTO -- came up with the idea to think about augmented and virtual reality. So I'm assuming you're streaming this down from the cloud, using probably Unity or something= Florian: Yeah. Alan: So talk us through the other products you have.

Study 78
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Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

And later and after some silence and after a few questions, Alex [Werlberger] -- our CTO -- came up with the idea to think about augmented and virtual reality. So I'm assuming you're streaming this down from the cloud, using probably Unity or something=. Alan: So talk us through the other products you have. You have ISAR.

Study 78
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11 New #3DJam Demos: Droids and Discovery

Leapmotion

“I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Requires: Windows, Oculus Rift. Two programmers, Stephan Gensch and Ronny Esterluss, worked on gesture detection, navigation, and development in Unity3D.