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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned — Google expeditions for the classroom — they started off by tackling that problem of bringing VR and synchronizing it across headsets. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.

article thumbnail

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned -- Google expeditions for the classroom -- they started off by tackling that problem of bringing VR and synchronizing it across headsets. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. That's really cool.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned — Google expeditions for the classroom — they started off by tackling that problem of bringing VR and synchronizing it across headsets. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.